Friday, 30 January 2009

Comics I Bought 29 January 2009

Another week, another book falls victim to my harsh culling – I decided to not continue with New Avengers. The advent of Dark Reign has left a sour taste in the mouth – I tried issue #48 but wasn't impressed – and the $3.99 price for a regular comic book made the decision easy. A little saddening but a man's got to do what a man's got to do. Fortunately, the two books I did buy more than made up for it.

Final Crisis #7
I've still got the smile on my face that developed as soon as I started reading this book – it was an absolute delight. From the alternate African-American Superman (and President), to the Lois Lane narration, to the Flashes outracing death, Aquaman saving the oceans, the Miracle Machine, the double page of multiverse Supermen, our Superman as the ultimate hero, and the sneaky return of Batman – it's a fantastic end to the series. It's epic and imaginative and powerful and inspiring and noble and exactly the sort of things comics should be. I look forward to reading this all again (although I might have to SUBMIT and buy the two-issue Superman Beyond tie-in to get the full deal). Doug Mankhe does a great job on art duties, matching the spirit and keeping pace with the script, but it's Grant Morrison all the way – we're lucky to have you, Grant.

Usagi Yojimbo #117
This issue saw Usagi Yojimbo increase in price from $2.99 to $3.50 but I don't mind – the quality of the book is worth the money. Stan Sakai continues his marvellous job on this series by starting another multi-part epic, Traitors of the Earth. An introductory sequence tells us about the uprising of a Lord Hayashi against Lord Miyake and the ensuing battle, which took place over 300 years ago, before catching up with Kitsune the street performer/pickpocket, who is friends with Usagi – her pickpocketing unfortunately gets her something that will prove to be the catalyst for this adventure ... All of this is done with Sakai's consummate skill – his cinematic panel composition, his characterisation, his ability to mix the historical with the elements of magic that are part of the story – I can't wait for the rest of the storyline.

Thursday, 29 January 2009

Talking About Wolverine And The X-Men

It came as a surprise, reading this Newsarama review of the first episodes, to discover that the US is getting Wolverine and the X-Men a few weeks after it has started airing over here in the UK; I’m so used to most things starting over there and us having to play catch-up, I can’t cope with the reverse, especially on something that is specifically American. We have already had the first three episodes laying the groundwork for the series, and we even had two episodes in a row last weekend (not a two-parter, just two distinct episodes).

I wasn’t going to talk about it too much, while I waited for it to settle down; however, the double header included an episode that was so awful in its execution that I couldn’t contain myself.

The set-up for the series is that an attack on the Xavier institute, specifically hitting telepaths, has removed Prof. Xavier and Jean Grey from the current events; Xavier is brought back but he is astral projecting himself from twenty years in the future, telling Wolverine that the X-Men must reform and Wolverine must lead them to prevent the terrible future from occurring. So, they have to reform the X-Men, while Senator Kelly tries to control mutants (a Mutant Response Division has been set up, arresting wayward mutants).

The writers pilfer from throughout X-Men history but in inconsistent ways – they have a Brotherhood of mutants, but with Quicksilver (in green costume) and Domino (with a very weird cleavage shadow that defies physics by looking equally odd whichever way she stands); Magneto is ruler of Genosha; Emma Frost is present, including the secondary mutation of the diamond form.

An aside for special mention of Frost. Firstly, the actress who voices her is an American doing an English accent but who has been told that English people say the word ‘telepath’ with a long ‘a’ rather than a short ‘a’ – it’s really annoying and makes her sound stupid. Secondly, she shares the same bizarre boob cleavage issue as Domino, which makes her breasts look surreal (as far as then can look real in 2-D animation). Thirdly, the costume: they’ve gone with the basque top outfit for what is a cartoon aimed at kids and looks so out of place. There are some shots where it looks like she is going to fall out of the costume; it’s inappropriate and distracting and they should have tried something else.

If there is one problem with the show, it’s that they’ve turned Wolverine into a whiny, self-absorbed old man, which is really depressing to watch. They are trying hard to mature him for the leader position but they have their work cut out because the character doesn’t fit into the role. But there are other things. Gambit is present in one episode, complete with the original costume from when he was first introduced and that incredibly stupid Cajun accent (and they can’t even get it right, having call a woman ‘cher’ rather than the correct ‘cherie’). When they have Wolverine in costume, they have him pop his claws at any opportunity, even if he is running from one place to another – why would he do that? Surely it’s easier to run without six blades coming out of your arms?

But the worst episode is the reintroduction of Storm. Stepping away from the overall plot line, which mixes in the mutant paranoia, Senator Kelly, Sentinels and Days of Future Past with the cartoon's original story, we have Xavier come back from the future (that's handy) to warn about Storm destroying the ecology of the world. So they pop over to Africa, where Storm is living life she lead back in Giant-Size X-Men – a goddess helping the poor people of Africa. The wonderfully naïve view of what Africa is actually like aside, it also ignores the problems of Storm affecting the weather of a continent in such a cavalier manner. The villain of the piece if The Shadow King, harking back to old-school Chris Claremont stories, even going so far as to having a young Storm as a thief for Farouk in a flashback. He invades Storm's mind and makes her believe that Africa is burning (they never specifically mention where exactly she is, but it's only Africa, right?) and she brings thunderstorms to put them out, which are sufficiently large to cause flooding almost immediately (in Africa, remember) – actually, there seems to be a reservoir nearby that gets flooded: why would they need Storm if they've got all this water? The X-Men turn up to save the day (with the hilariously stupid sight of seeing Wolverine protecting himself from shards of ice with his claws) and Emma Frost fights the Shadow King on the astral plane – although the astral laws of physics are the same as reality because Emma and Farouk keep falling on the ground when they fight, which is just lacking in imagination. The whole fight is rather lame – the astral battle is severely limited by the poor creativity of the animators, which is inexcusable. This episode is really rather awful – it feels completely out of place next to the rest of the series and does nothing to help the overall plot line of the show. It's clunky and limp and a bit embarrassing; I hope the rest of the series improves after this.

Wednesday, 28 January 2009

From A Library – Jack Of Fables: Jack Of Hearts

Jack Of Fables #6–11 by Bill Willingham, Matthew Sturges, Tony Akins and Steve Leialoha

I told you I had been reading a lot of books from the library over the Christmas holiday ...

After reading the first trade, I wasn't that interested in reading any more of the story – it was nearly a year ago now [my review], so that should say something. However, when I saw it at my local library, just waiting to be read ... well, I couldn't stop myself. I didn't hate the first trade, I just had no indication of anything special.

The first two issues of this collection, illustrated by Leialoha in an engaging angular yet curvy style with hints of a cartoony edge, are Jack telling other escapees how he became Jack Frost for a while (by seducing and conning the snow powers from Lumi, the Snow Queen). It's a cute enough story, if you can cope with Jack's narrative style, but it feels inessential and insubstantial, not helped by the fact that you can't trust the storyteller. It's almost as if it's just there to explain back story and to set up Jack with a potential child for future stories. The only interesting part is the the fun fourth-wall breaking interruptions from Prescilla Page and Revise, providing more factual information on the story and editorialising, respectively.

The rest of the trade comprises of Jack in Las Vegas – Jack ends up with a casino and has a run-in with Lady Luck, with the help of Gary the Pathetic Fallacy (and his mannequin). This has slightly more irritations, such as Aubrey's Blog (a fat nerd narrating his part in the adventure, after finding a lucky horseshoe of Lady Luck, in the form of his blog posts), which is very annoying, as is Gary and his mannequin; Jack himself is also disagreeable, a slight problem with the central character. Jack is smug, irksome, egotistical and supremely selfish – it is a tough trick to pull off, trying to make him an engaging and sympathetic lead character. I applaud the intention, but it hasn't won me over. Taking the ultimate Fables 'heroic' character and doing the complete opposite is an interesting idea, but it doesn't have the 'magic' (yes, I went with the obvious pun there) as Fables. This makes me slightly nervous of the crossover that will be happening between Fables and Jack of Fables – I don't want to have my enjoyment of Fables encumbered by its lesser spin-off sibling ...

Tuesday, 27 January 2009

From A Library – Deathblow: ... And Then You Live!

Deathblow #1–9 by Brian Azzarello and Carlos D'Anda

This is a logic extrapolation: 100 Bullets is really good. Azzarello writes 100 Bullets. Ergo, Azzarello writes good comic books (that are not just 100 Bullets). Even though I was seriously underwhelmed by his Superman: For Tomorrow [my review], and I had even read his Batman/Deathblow mini-series [mini-review], I couldn't stop myself from picking this up because it was at my library. I am weak like that.

This is a strange beast – this is a collection of what was the second volume of an ongoing Deathblow series, which started in October of 2006 and then ending without announcement in February 2008 with issue 9. Deathblow had already died at the end of the Fire From Heaven crossover but had been brought back to life for this series – was it just because Jim Lee wanted Azzarello on Deathblow?

The story is rather unusual – Michael Cray, codenamed Deathblow, is accidentally retrieved by US special forces from a Middle East jail and brought back to America, where he is set up with two kids and a nanny he doesn't remember. He then thinks he is starting to lose his mind, ending up talking to his neighbour's dog, causing him to turn to vigilantism to relieve the mental stress. Then he has a fight with a half-robot/half-dinosaur creature (who has his growls translated into sentences), meets a man who can teleport people and who knows Cray, and then it transpires that his kids are middle-aged foreign agents (who were experimented on to keep them small), so he has to kill them. Then, there are lots of fighting and explosions, with occasional bouts of people discussing global politics; the dog turns out to be the leader of T.H.E.M. (The Hidden Extreme Militia), and everything ends with Deathblow setting off a gen-active bomb that looks like it initiates a Marvel-like universe (there is mention of villains who are made of sand or control electricity, and there are characters who look distinctly like Spider-Man, Giant Man and the Wasp) and kills Deathblow (again) in the process.

According to the afterword in the trade, the book is supposed to be about post-9/11 America and its use of torture in the name of freedom; you can see this, sort of, but it is much more of a mess then that. It doesn't hold together as an action comic with a message – when Azzarello tries to blend the traditional comic book approach with an attempt at messaging (such as the very poor Superman: For Tomorrow), it doesn't come together. D'Anda's is pretty to look at, with a nice muscular style with a light touch and the ability to draw dogs so they actually look like dogs. He does dynamic action, if a little claustrophobic, and he does facial expressions with a cartoony edge. The strange contradiction is that there graphic violence but it refrains from showing sexuality or nudity – why is that? I can't understand why we can see blood and death but nakedness must be suggested. It seems hypocritical.

This is a bizarre collection – there are some nice dialogue flourishes from Azzarello, as to be expected (such as the detectives at the murder scene talking about potential new police lingo), and D'Anda's art is perfectly suited to the violent yet odd atmosphere – but it doesn't amount to a story that had an overwhelming need to be told and there's not enough going on to keep the reader engaged for nine issues. I don't think that Azzarello + superhero comics is a good equation, and I don't think I'll be looking out for any further mainstream work from him.

Monday, 26 January 2009

Comparing UK vs US 2008 Box Office

The Oscar nominations have been announced, leading to wailing and keening and gnashing of teeth that The Dark Knight was nominated for Best Film and Christopher Nolan for Best Director. Trying to predict the whims of the Academy is almost impossible (as Niels Bohr said: 'Prediction is very difficult, especially if it's about the future.'), even though it doesn't stop us from trying [2008] [2006] [2005]. Rather than ponder the possible winners (I'm in the process of seeing as many of the nominees as possible in the hectic awards season), I started thinking about the argument of popular films versus arty award films due to the thorny problem of The Dark Knight – one of the most successful films of the year with excellent critical acclaim but ignored by the Academy.

Here are the top twenty films by box office (to date) for 2008 in the UK and the US:

Top box office UK 2008 [via The Guardian]
  1. Mamma Mia! £69m
  2. Quantum of Solace £50.8m
  3. The Dark Knight £48.7m
  4. Indiana Jones and the Kingdom of the Crystal Skull £40.2m
  5. Sex and the City £26.4m
  6. Hancock £24.7m
  7. WALL•E £22.7m
  8. High School Musical 3 £22.7m
  9. Kung Fu Panda £20m
  10. Madagascar: Escape 2 Africa £19.9m
  11. Iron Man £17.2m
  12. The Chronicles of Narnia: Prince Caspian £11.6m
  13. The Mummy: Tomb of the Dragon Emperor £11.4m
  14. Sweeney Todd £10.9m
  15. The Spiderwick Chronicles £10.6m
  16. Step Up 2: The Streets £10.5m
  17. Four Christmases £10.2m
  18. Juno £9.7m
  19. Wanted £9.6m
  20. Cloverfield £9.5m

Top box office USA 2008 [via Box Office Guru]
  1. The Dark Knight $531.0m
  2. Iron Man $318.3m
  3. Indiana Jones and the Kingdom of the Crystal Skull $317.0m
  4. Hancock $227.9m
  5. WALL•E $223.8m
  6. Kung Fu Panda $215.4m
  7. Twilight $184.6m
  8. Madagascar: Escape 2 Africa $178.3m
  9. Quantum of Solace $167.5m
  10. Horton Hears A Who $154.5m
  11. Sex and the City $152.6m
  12. Mamma Mia! $143.8m
  13. The Chronicles of Narnia: Prince Caspian $141.6m
  14. The Incredible Hulk $134.5m
  15. Wanted $134.3m
  16. Marley & Me $133.9m
  17. Get Smart $130.3m
  18. Four Christmases $119.7m
  19. Bolt $111.8m
  20. Tropic Thunder $110.5m

It's interesting to see the influence of national pop culture in the differences. James Bond does much better in its homeland UK than in the US, where presumably they haven't had the entire collection of films shown every Bank Holiday Weekend throughout the past thirty years. Get Smart was a sufficiently well-loved television show from the 1960s to be turned into a film, and did very well in the US, but it is nowhere on the UK list, where only people who saw the show on Channel 4 even vaguely remember it. The same could be used to explain the success of Horton Hears A Who in the US – peopel in the UK don't have a Dr Seuss link to their childhood.

Although there are many similarities in the list, there are some distinctly notable differences that highlight the gap between the two countries separated by a common language. It is a delight to see Sweeney Todd so high on the UK list – a dark musical from Tim Burton doesn't sound like a natural blockbuster, but it was a well-made film. It's also cheering to see Juno so high on the UK list (even though it was technically a 2007 film in the US, it didn't do that well). Cloverfield did surprisingly well, too, which must add to its success and its intriguing marketing campaign.

There are oddities and bemusements. I can't think of any reason why Step Up 2: The Streets did so well in the UK; it defies all analysis. It's a shame that Four Christmases did so well in both countries – it seems you can't go wrong with a Christmas comedy with famous people release just before Christmas, even though it was awful by all accounts. And why did High School Musical 3 do so well in the UK? Even though Mamma Mia! was the real success of the 2008, it doesn't mean that this would translate to all musicals, even ones aimed at teenagers.

The other factor that comes through strongly is family: if you make an entertaining movie for young kids, the people will come. WALL•E, Kung Fu Panda, Madagascar: Escape 2 Africa, The Chronicles of Narnia: Prince Caspian, Bolt (and The Spiderwick Chronicles in the UK) all do well, even if the quality varies. The supposed ideal audience demographic is the teenage boy (which can account for some of the box office of The Dark Knight, Iron Man, Indiana Jones and the Kingdom of the Crystal Skull, Hancock and Wanted), but that is obviously not the whole picture. I do feel sympathy for the people who have to analyse these figures and try to understand what people want to see – it seems almost impossible because there is no logic behind what people will go and see in the cinema.

Now, if they only they were able to do this comparison for comics sold in 2008 ...

Sunday, 25 January 2009

Comic Book Artists: Travis Charest

On this blog, I have a tendency to talk more about the writing and the story of the comic books I love. This is partially because a lot of what draws me to comic books is the writing, but also because I feel inadequate in explaining and discussing appreciation of the art styles. However, the art is still important to me. To this end, I thought I'd try to start a regular feature by posting the work of an artist I enjoy, including some links, and a few words about them. I do something similar on my Tumblelog [LINK] but that has a broader remit in my posting of daily images rather than annotation, and it feels more appropriate on this blog.

The first artist, in no particular order, is Travis Charest [Official site (coming soon)] [Unofficial Official Travis Charest Art Gallery].

In 2000, after seven years at Wildstorm, Charest moved to France to work on a graphic novel in the Metabarons series with writer Alexandro Jodorowsky. But the publishers, Humanoids Associes, decided to use someone else to finish it because he was taking too long. So he returned to the US, doing covers, but there has been nothing much since that news (in 2007).

But it was what he did before the Metabarons that created the love of his work. Arriving on the scene in the late 1980s on a Flash Annual, Charest was an artist of the time and more like a flashy Jim Lee clone. He continued at DC with interiors on such books as Darkstars and Green Lantern Corps before settling home at Wildstorm and his run on WildCATS with James Robinson and then Alan Moore (even though he couldn't do it every month). His style progressed from a Lee clone into something more distinct, more detailed, but still quite beautiful.

After the series ended, he drew the WildCATS/X-Men: The Golden Age in a newer style, even more detailed and exquisite; and then returned for six issues of the new Wildcats series, providing exquisitely detailed renditions of characters and tanks and buildings that couldn't possibly survive the monthly grind. His perfectionism was taking too long, a problem that would hinder him on the Metabarons job. It is the Catch-22 situation – allow a talented artist the time necessary to produce his best work, or remind him that he needs to actually produce the work in the first place. He might have to survive by creating covers and the occasional projected completed on his own time (like the Spacegirls series that he has had published, which was originally seen on the MSN page – via this Blog@Newsarama item), much like Brian Bolland.

Whatever happens to Charest in the future, his art is a joy to behold – detailed and carefully crafted, with a precision and a design that uses white backgrounds, not because he is lazy like some artists, but because he is using negative space to emphasise the focus of the image. If only he could produce this beautiful work on a regular basis.

You can see a complete collection of Charest's covers at the CBDB, even watch him drawing at a Comic Con on YouTube, and see the full collection of his work at the Comic Art Community gallery, where I got the images you see.

Saturday, 24 January 2009

Comics I Bought 22 January 2009

The impact of Marvel's policy to increase the price of their ongoing series to $3.99 had its first effect on my regular comic buying this week. Dark Avengers #1 and The Mighty Avengers #21 both came out this week but I left them on the shelf. Both comics are not special mini-series but regular monthly series with no extra pages or anything to justify a price increase of 33.3%. Although I was enjoying Bendis' Avengers stories, I was disappointed by the ending of Secret Invasion as an advert for the next Marvel event in which I have no interest; therefore, I don't want to read Dark Avengers, let alone for that price. I might read it in trade if it gets good reviews but I can safely ignore it for now. The Mighty Avengers has a new writer with Dan Slott, meaning I have an excuse for dropping it – Bendis never really sold the series as a separate entity to me, only as part of the Avengers and Skrull Invasion stories. I hope that Slott does well and, again, I might try it out in trade later on, but I'm not going to try something out for $3.99.

The decision to not buy these comics isn't related to the current economic climate – I don't have many expenditures and I don't buy many comic books, so I don't have to worry about how much they cost. The decision is related to Marvel's price hike for no justifiable reason. However, it doesn't mean I don't pay attention to how much comics cost. This week, for the first time, the exchange rate has impacted the price of the books I buy – previously, a £2.99 book cost me £2.00; this week, they had gone up to £2.20 (a 10% increase). I wonder how much further the price will go? Onto the reviews.

100 Bullets #99
Deals are made, plays are played out, guns are pointed, conversations are had and things change. I'm definitely going to have to re-read the whole series to understand everything but it doesn't stop me from enjoying this book. It's a complete package – great Dave Johnson covers, sharp writing from Brian Azzarello and lovely, moody art from Eduardo Risso – and it's been a great run. I can't wait for the final book next month.



X-Factor #39
You can always trust Peter David to pull the rug out from under you; he's not a conventional plotter and this is one of his strengths. It sometimes doesn't work out (I don't think people liked the bounty hunter direction for She-Hulk, hence the cancellation) but he always keeps the reader on their toes, never letting you get too comfortable with situation, changing the status quo deliberately. As requested by David in his foreword to this issue, I won't reveal what happens in this story; I'll only say that it is a great turn of events that I should have seen coming as a possibility, but I didn't. Well played, Mr David.

Only two books this week (and not due to finances); I'd already decided not to buy all the Final Crisis tie-ins, so didn't buy Superman Beyond (in 3D). I'll end up writing more and more reviews of trades at this rate – is that the fate for the weekly comic book in general?

Wednesday, 21 January 2009

From A Library – The Brave And The Bold Volumes 1 and 2

The Brave and the Bold: The Lords of Luck (issues 1–6) and The Book of Destiny (issues 7–12) by Mark Waid, George Perez and Jerry Ordway

I like the idea of The Brave and the Bold – a book about superhero team-ups; you can have many different characters (rather than the original, which always had Batman as the co-star) who don't normally interact come together in adventure. This is the fantasy casting I enjoyed as a youth, and it's a great way to explore different aspects of the DC universe.

And there is perhaps no better person to guide the reader around the DC universe than Mark Waid, a man who knows and loves every aspect of the DC universe (especially the Silver Age – he's already written a mini-series about the JLA called The Brave And The Bold) and a writer of skill when it comes to making superheroes work as intelligent entertainment.

There is a problem: the balance between channelling the concept of the Brave and the Bold and just doing a slavish homage to Silver Age comic is tricky. It is this that I feel lies at the root of the topic Waid discussed when bemoaning the book being labelled as 'fun' comics because it would be the death knell for it – this book is entertaining and well done but it feels too Silver Age-y at times (there are references to the 1960s Batman series ['Batteries to power...Turbines to speed'] and Waid annotates the first collection with the background information on where various bits of the book come from and the visual in-jokes by Perez).

The first book starts out strong: Green Lantern finds a corpse in space and needs Batman to help. Via Las Vegas, Green Lantern teams with Supergirl to go to the planet Ventura (which is dedicated to gambling, a process explained well by Waid), while Batman teams up with Blue Beetle to look for a weapon, which leads to Batman being fused with Tharok of the Fatal Five (which is pretty cool) and going to the future of the Legion of Super-Heroes (a team-up that works well and has Batman taking down the LSH). Meanwhile, Supergirl is teamed up with Lobo and they meet Destiny, who has had his book stolen, which leads to the Challengers of the Unknown, who are the only people who are not in the Book of Destiny. The second collection involves the Challengers reading the Book of Destiny – this distances the story somewhat, even if it allows Waid to tell tales of the Silent Knight, the Blackhawks, the original Teen Titans, as he jumps around time with mentions of 'Megistus'. There is a very good story about the Flash, Linda and their twins visiting Professor Caulder of the Doom Patrol to get help for the kids (Waid knows Wally West very well), but the remaining issues, with the Metal Men, Hawkman and the new Atom among others, don't excite as they should even with noble heroics and intelligence and sacrifice.

Don't get me wrong – this is a well-written book that is enjoyable, funny, emanates love for superheroes and fulfils the remit of examining the richness and diversity of the DC universe; Waid brings together a host of characters in an engaging story, a murder mystery that leads into space and the theft of the Book of Destiny, with lots of charm and delightful dialogue between the characters. But it feels like a throwback to older comics, even if it is obviously modern. It doesn't help that, to me, Perez's art is old-fashioned – he is an accomplished artist with the ability to draw anything Waid imagines and do it well, filling the pages with detail and characters, but it looks like art from a different age. I don't need speed lines, splash pages or flashy styles, but the line work has a dated quality that only compacts the Silver Age quality that I think people responded to. And don't get me started on Ordway's art on issues 11 and 12, which is blatantly old-fashioned, albeit well crafted – his work looks like a modern artist aping an old artist's style, except it's no imitation.

The Brave And The Bold books are not bad comics, nor do they deserve to be mislabelled as 'fun' comics that nobody wants. However, it could do with feeling as if they were doing something new and modern instead of playing an old song with new instruments.

Tuesday, 20 January 2009

From A Library – The Question: The Five Books Of Blood

Issues #1–5 by Greg Rucka and various artists

Renee Montoya is a great character – going from a character created for Batman: The Animated Series, to being a Gotham police officer in DC comics, to being one of the central characters in the excellent Gotham Central, being outed as a lesbian, and then her evolution to the new Question in the pages of 52, she is a fascinating women in a male- and superhero-dominated world. Rucka has done some great things with her; however, the Crime Bible, the Book of Blood, the veneration of Cain into a religion – this is silly, I'm afraid. I think the idea is a false starter, although I'm more than willing to give Rucka the benefit of the doubt.

Renee is trying to understand criminals the better to defeat them, so she is trying to get her hands on a copy of the Crime Bible; meanwhile, Flay, the head monk of the Order of Stone (followers of Cain), is tailing her and manipulating her, leading down a path of his design ... The book is split into different chapters according to different lessons of the Crime Bible. The first is Deceit, with art provided by Tom Mandrake, sets the tone and feels like a Montoya story, all crime and street-level. The second lesson is Lust, with Jesus Saiz providing his usual top-notch art in a chapter that has to address Renee's lesbianism head on as part of the plot – the issue is sexy without being salacious. The third book is Greed, which sees Rucka reunited with his Felon accomplice, Matthew Clark, with Renee back in Gotham and meeting with Kate Kane (aka Batwoman); Clark provides good fight choreography (important in a Question book), and the story makes me want to actually see the Batwoman comic actually hit the shelves. Murder is the fourth lesson, which takes Renee back to Hub City, the former stomping grounds of the original Question, Vic Sage; here, she helps Mayor Fermin, Vic's former love, in a case that crosses paths with the Crime Bible. The last issue is Parable Of The Faceless, in which Rucka has Renee become the new leader of the Order of Stone (not by choice – Flay wanted her to lead them due to a vision and manipulated the situation to that end); this is the only negative because it means that the Crime Bible is still an ongoing concern in the DC universe and that Renee is wasted on it, which is a great shame.

The hardback copy I read is a lovely package; it includes the gorgeous John Van Fleet covers to the original series and the bonus material at the back has excerpts from 'The Montoya Journal', a promotional items which was sent out to various people (only 16 were made and 13 sent out, all of which were hand-made) – it provides a fascinating insight into how Rucka thinks and plans his stories. It is a very impressive undertaking and links to the events in the book as if it was written by Renee herself, providing background material and makes you worry for Rucka's obsessive nature concerning his work. It made me feel bad for not enjoying the story more in the first place. I'm really glad that DC are allowing the further adventures of this new Question to continue, under the guidance of Rucka, but I wish it didn't involve the Crime Bible.

Monday, 19 January 2009

From A Library – Ultimate Human

[Full title: Ultimate Hulk Vs. Ultimate Iron Man: Ultimate Human] issues #1 – 4 by Warren Ellis and Cary Nord

Ellis seems to have a free remit to write more or less what he wants for Marvel, especially the Ultimate universe (his run on Ultimate Fantastic Four, the Gah-lak-tus trilogy) – all he has to do is put in some traditional superhero action to satisfy the hardcore base and he get away with indulging his own whims.

What is interesting is that Ellis seems to treat these books as writing exercises, seeing how the structure ticks while introducing ideas that interest him ('Computronium: matter that thinks') but are based on logical ideas; in this case, Bruce Banner goes to Tony Star, a technological genius, to ask for his help in removing the Hulk. This makes complete sense and is a good set up for getting them together. He then introduces the spanner in the works for the plot: the Ultimate version of Pete Wisdom (well, he did create the original), now called the Leader, with such an oversized cranium that it requires support from scaffolding.

Ellis doesn't crank this stuff out – there is thought and nuggets inside ('the only plane that doesn't burn fuel – it EXPLODES it', 'The New Mexico section of the Chihuahuan Desert, still the least explored ecoregion in the continental USA') or the details about different planetary atmospheres used to initiate the Hulk change – a nice idea linked to Stark planning for Iron Men going into space eventually. He also employs an interesting narrative device of using unboxed captions, which just gets the information straight out there, and no sound effects at all.

Nord uses large panels, three to a page, giving a cinematic feel to proceedings; however, he has a very soft style, much more painterly than his early work – he's good with people and faces and backgrounds but his Hulk and Iron Man look a little unusual (reminding me of Colin MacNeil in places) although the bonus material in the back of the trade shows the amazing detail in his pencil work.

Issue 3 stands out because I'm amazed Marvel let Ellis get away with it – in providing background information on why Wisdom is now the Leader (including nice details about the British Secret Intelligence Service aka MI6, such as Captain Sir George Mansfield Smith-Cumming, first direct of SIS, signed all his documents 'C', hence all SIS directors are called C), Ellis writes a dense, talky story of political manoeuvring and backstabbing in six-panel pages of talking heads to explain things; it feels like an issue of Queen & Country, and it's a surprise to see it here.

To make amends, the fourth and final issue is the big fight with violence and over-the-top dialogue ('Did Stark just ... HEADBUTT Hulk?'); however, it isn't as engaging as Ellis' other work – although it is exquisitely constructed with impeccable story logic, and Ellis does a really good Tony Stark, but it doesn't have the magic spark that elevates it to above normal. Enjoyable, well made but disposable.

Friday, 16 January 2009

Comics I Bought 15 January 2009

A strange week for comics, with the hype and queues for the variant cover of Amazing Spider-Man #583 and the mess Marvel made of allowing the retailers to order it correctly. However, it all passed me by because (a) I'm not in America and (b) I don't read Amazing Spider-Man. Here's what I bought instead:

Captain Britain and MI:13 #9
This issue is the conclusion to the Hell Comes To Birmingham story, with everything turning out okay for the team with the help of Alistaire Stewart. Okay except for Captain Midlands, who betrayed the team for his heart's desire (the handing of a gun to someone for noble suicide seems really odd to me; I'm sure it only exists in fiction – there was one recently in The Spirit. And never trust a death scene off camera). Leonard Kirk's art keeps getting better on this book – there's a real strong stamp on the book – which makes Mike Collins' art on the pages with Captain Britain inside the Dream Corridor look a little lacklustre by comparison (with the exception of Meggan, who looks very pretty in that panel). But Paul Cornell must get kudos for doing a top notch job on his first ongoing series for Marvel, with nice juggling of plots and setting up plot strands (Meggan being real), nice dialogue ('Step away from the pensioner.'), and for the last page – Dracula on the moon: 'Get me Doctor Doom.' Brilliant.

Fables #80
Underneath an beautifully eerie yet strangely erotic cover from James Jean, issue 80 of Fables is an in-between issue – we are in between the destruction of Woodland and whatever happens in the next issue. Mayor Cole evacuates everyone to the Farm and Boy Blue discovers the truth about Rose Red, and there are omens of danger (Mister Dark, Baba Yaga, an empty storage bottle, Santa's naughty list). All is told with polish by the usual team of Bill Willingham and Mark Buckingham (with the art on the continuing back-up story about Mowgli by Peter Gross) but it is the calm before the storm, and we have to wait a month before we discover what happens – the joys of the monthly comic book format. I can't wait.

Final Crisis #6
Now this is how to do a big superhero crossover story – huge scale with small moments, heroics, touches of inspiration (the God-Weapon), fights, comic book fun (Tawny taking down Kalibak), the big ideas (the Omega Offensive and Montoya's role), comic book science with the Flashes, even Luthor and Sirvana doing their bit. It's not perfect, obviously – these things never are, unfortunately – and the multiple artist roster has an adverse effect on the outcome, but when you have Batman shooting Darkseid with a toxic bullet, you get that feeling only comic books seem to provide. The 'HH' when Batman shoots him, followed by 'Gotcha' (Does that sound like the real Batman?), followed double-page spread of the Omega Beams catching up (Does the Omega Beam leave a corpse? At least Batman goes down the way he should – properly and on his own terms) – this is exactly the type of thing that I want from my comics. It's a fun, zippy read that leaves me eager to read the final issue (and even read some of the Final Crisis tie-ins I have ignored). Now, Morrison, deliver the goods with the final issue – show us what you've got.

Thursday, 15 January 2009

From A Library – The Dead Boy Detectives: The Secret of Immortality

The Dead Boy Detectives #1–4 by Ed Brubaker, Bryan Talbot & Steve Leialoha

I've been reading a lot of books from the library over the Christmas period, so expect me to share my thoughts with you on a range of different collections. This first trade paperback is something I didn't know about, even though I'm a fan of Brubaker. This trade only came out in 2008 but was originally published in comic book form in 2001. The Dead Boy Detectives sprung out of The Sandman (specifically issue 25, in The Season of Mists storyline) back in 1991, although the characters were used again in the Children's Crusade crossover in the Vertigo titles of 1993/94. Still, it seems a long time before giving them a shot at their own story.

Our heroes are Charles Rowland and Edwin Paine, two boys who refused Death's gift and now exist as ghosts who want to have adventures and set themselves up as detectives in a tree house. Children are going missing and are turning up dead, looking like they've aged a thousand years. Our heroes end up on the case when someone almost hires them to locate a missing street kid; they can search because nobody notices them wherever they go because of the whole ghost thing. They meet Mad Hettie (another Sandman character) and an odd chap who can see them, who tells them of Gille de Rais, a knight who fought with Joan of Arc in 1429, who uncovered a spell to conquer time's effects but only by sacrificing a child each time. Then they meet another Sandman character, Robert 'Hob' Gadling, who happens to be immortal ...

This is a detective story, of sorts, with a supernatural twist; it is competently told tale, with a beginning, a middle and an end, but it doesn't have any voice – this is strange when you consider it is by Brubaker. He had already entered my consciousness with Scene of the Crime in 1999, and he'd be starting Catwoman the same year, but before Sleeper and Gotham Central. Brubaker has a clear voice but he seems to be channelling Neil Gaiman (the omniscient captions, which sound very out of place, just ring of imitation) and it's not the same assured and authoritative tone of the man who writes Criminal or Daredevil or Captain America. It is rather strange but he would have seemed like a good choice at the time, being the detective guy who was working at Vertigo at the time.

The other unusual quality of the book is the art by Bryan Talbot – it seems stiff and mannered and old-school Vertigo. I don't know if it's Leialoha's inks that don't mix well, but I've never been a great fan of Talbot's style, despite his excellent storytelling ability (see Alice In Sunderland [my review]). Perhaps I'm in a non-art-liking frame of mind about the book – I didn't even like Dave McKean's covers, so there's no helping me. A very unusual little package, which I'm amazed to see collected.

Wednesday, 14 January 2009

Book Review: Anno Dracula

By Kim Newman

Growing up reading Empire magazine, I was aware of Kim Newman as a film critic and journalist, usually reviewing the genre end of cinema and writing articles about movie monsters or fantasy. He is now a contributing editor, still reviewing, and has his own page of Direct To DVD reviews. What I didn't know until relatively recently was that he was also a novelist. When I discovered the idea behind his most famous (although still cult) novel, I HAD to read it: what if Dracula didn't die at the end of his book and became the prince consort of Queen Victoria?

The book would be of interest just on the high concept alone. However, Newman goes further by using the Wold Newton approach to the story: the book contains characters (and real people) from other books of the time, as well as other literary vampires. The sheer number of characters present require an annotation (Newman provides this here) – characters from the Dracula novel appear but there are also Sherlock Holmes supporting characters, Dr Jekyll, Dr Moreau, AJ Raffles, Fu-Manchu, Sikes (from Oliver Twist) and Griffin the Invisible Man all appear to various degrees, not to mention characters from TV and film. This adds the fun 'spot-the-reference' game for those in the know, but it doesn't distract from the story, and everyone is used in an appropriate manner (there is even mention of John Reid, the Lone Ranger, which is very impressive).

For me, the mark of genius and the basis for the narrative thrust of the novel is having the murder of prostitutes in the Whitechapel area of London who becomes known as Jack the Ripper, including letters signed 'From Hell'. The twist? The man is murdering vampire prostitutes with a silver knife. That makes me happy just typing it. In an England where vampires are now commonplace and in positions of power and authority, and the fashionable set turning, the murder of vampires is a bad thing. Therefore, they must be investigated – this is done by two original characters of Newman: Charles Beauregard, an agent of the Diogenes Club (from Sherlock Holmes), and Geneviève Dieudonné, a vampire over 450 years old although turned at the age of 16 in France by Chandagnac (to distinguish her from the Dracula lineage). This allows for an organic manner in which to meet all the various characters and to explain more of this alternate world.

This is a very enjoyable story, told in a straightforward fashion; there are some strange chapters, told from a strange viewpoint (like one chapter about a vampire prostitute who is pretending to be the dead love of her man, who is the Ripper), and some of the politics can a little dry occasionally, but these are only minor qualms – this is an engrossing story, with two interesting central characters, a fully realised world and a great ending. Like Alan Moore's The League of Extraordinary Gentlemen, which uses fictional characters from different stories to create an interesting narrative in its own right, Newman has created a fascinating world that demands further stories in it. This book is the first in a series, including other novels and short stories, and I can't wait to get my hands on them. For more information, you can go to Kim Newman's own website (he explains the background to the book here), and hope that he gets round to finishing off the fourth book, Johnny Alucard (as promised in this interview).

Tuesday, 13 January 2009

From A Library – Captain America: The Death Of Captain America Volume 1

Captain America issues #25–30 by Ed Brubaker and Steve Epting & Mike Perkins

The media frenzy and the blip in interest in comic book shops (how many reprints of issue 25 were there?) caused by the death of Captain America was astounding. (There is a nice little summary of what is was like at the Marvel offices on the day in the back of the book.) The reaction was amazing for a fictional character, and, apart from the connection of the character to the country, I think a lot of that has to do with the quality of the book under Brubaker and Epting. The consistency and strength of characterisation has been superb, and this collection is another excellent instalment. What's more, it takes the death of the central character and not only makes it work but uses it as the starting point for the next story.

We pick up after the end of Civil War, with Steve Rogers being taken to a New York federal courthouse for his arraignment, being watched by Sharon Carter and Bucky Barnes. Even though he is under arrest, he is the one who notices the sniper and, after two more shots, he is dead on the courthouse steps. Only, at the end of the issue, it is revealed that Doctor Faustus had hypnotised Sharon Carter to shoot Cap, and she has been told to be remember the incident ...

Next, there is the fallout (Sharon resigns, at the wake Sam Wilson is told be everyone that he gave a good eulogy, there is a secret wake by the New Avengers, Bucky takes out his frustrations in a bar brawl) before Bucky decides to steal Cap's shield back (because nobody else is worth to carry it) after Tony Stark declares that there will be no new Captain America. Tony gets a letter from Steve from an attorney, only to be delivered in the event of his death, and a new Serpent Squad led by the Red Skull's daughter, Sin, are causing trouble and releasing Crossbones from a SHIELD facility. Sam and Sharon are hunting for answers, and the Black Widow (former intimate of Bucky during his Soviet years) is following them. Bucky goes after Lukin, only to be put down by shutdown code from his Soviet handlers, and Sharon is still under the influence of Faustus, as he gets her to shoot Falcon and Widow, on the morning she has found out she's pregnant.

This is a lot to fit into six issues, but Brubaker not only handles everything smoothly but also juggles the multiple plot strands and emotions of the characters (Bucky's anger at the loss of the man who helped define him; Tony's despair and frustration; Sharon's anguish at the loss and at her role in it). Brubaker uses (for want of a better term) the Frasier approach of using titles for individual sections (The Wake, Dead Letter Office, Spy Versus Spy), which actually works rather well. The artwork, which has been strong throughout, is still clear, sharp and focussed – no unnecessary splash pages, just detailed art full of background and facial expressions. This is really good superhero comic books, taking a wonderful approach to the hoary story concept of the death of the central character. Brubaker has come along and taken one of the oldest characters in the Marvel universe and done brilliant things with the return of Bucky and the death of Captain America, ideas that would be expected to fail but have succeeded spectacularly. Bravo, Mr Brubaker.

Monday, 12 January 2009

Film Review: Inkheart

I have never read the books by Cornelia Funke but, being a fan of Jasper Fforde's Thursday Next books, the premise is too intriguing to ignore: 'silvertongues' have the power to bring things from books to life when they read aloud. That's a good concept. Having a gift certificate for a cinema, the urge to watch a family film over the Christmas period, and a favourable review from Mark Kermode (the man who should take over from Jonathan Ross on the Film programme), it seemed the perfect choice.

Inkheart the film stars Brendan Fraser (apparently the choice of Funke when she was writing the books) as Mortimer, a silvertongue who accidentally read the villains out of Inkheart, an old book, while reading his wife into it – a curse that accompanies the reading. Since then, he has kept searching for his wife by looking for copies of Inkheart, while looking after their daughter and being a repairer of old books. Meanwhile, Dustfinger (Paul Bettany) is also trying to locate a copy of Inkheart so he can be read back into the book – he is a firebreather who was read into the real world in the first reading. However, Capricorn (Andy Serkis), the henchman of the main villain in Inkheart, has developed a small criminal empire outside and doesn't want to go back to the book, and is destroying all copies he can locate. He has found a stuttering silvertongue to help him, who brings people out but with errors (they still have print tattooed on their face to highlight this). His gang hijack Mortimer, as well as his daughter and his aunt, to make him read riches out of books. Of course, they escape and finally come upon the idea to locate the original author and his copy of the book ...

I could continue with a description with the plot, but it won't do anything to convince you to see this film. It lacks any sense of urgency or coherence to the narrative consistency, there is little in the way of real humour, there are annoying plot contrivances just to clunk from one point to the next, and the actors seem to be quite lifeless – the only person who seems alive in the film is the young girl playing the daughter. With the likes of Helen Mirren as Mortimer's aunt and Jim Broadbent as the author of Inkheart, you'd hope for more but all the adult actors seem to be acting less because they're in a children's film. Fraser's character seems to be quite stupid (why didn't he think of getting the original manuscript in the ten years before?) and doesn't really do anything heroic. Serkis plays the villain in quite a pantomimey fashion, which doesn't work – why does he have to say 'I love duct tape' in such a silly manner? Even Bettany, perhaps the most interesting character in the film, doesn't act with his usual skill and charisma. Iain Softley directs the film well but doesn't enliven proceedings, but there isn't much to enliven. It also doesn't help when the plot clunkiness makes you groan – when the daughter discovers she is a silvertongue, she reads out Toto from The Wizard of Oz, who Broadbent handily identifies to Capricorn's goons when they arrive to kidnap them, announcing that she is a silvertongue. Doesn't that make your teeth grind just from reading it? It might have worked better in the book but the film doesn't convince; Mortimer's wife has been read out by the stuttering silvertongue and doesn't have a voice, which is fine on the page but silly on the screen.

The most annoying aspect for me is the lack of explanation and internal consistency within the world of silvertongues, especially in comparison with the Thursday Next book – what are the rules of this world? When the characters are removed, are they no longer in the book? Does the story continue in the same fashion? Is it only in the book read or in all copies? Fforde created a world with rules and levels of understanding that allow the books to operate on many different levels without subtracting adventure or excitement; the same cannot be said for this film and the logic of its world. How many silvertongues are there? What effect do they have on the worlds of books? Can the same characters be read out again? It's this level of frustration in what is an interesting concept that stops this film from getting off the ground. I saw this film in a cinema with a lot of children – they didn't get into it either, and that's not a good sign for the target audience or for the hope of a sequel.

And Mark Kermode – you let me down.

Rating: DA

Sunday, 11 January 2009

Comics I Bought 8 January 2009

I thought this week was going to be absent of books from the big two, so that I could revel in the smugness factor of only buying creator-owned comics from smaller publishers (well, Buffy is sort of creator-owned), only for Marvel to ship New Avengers #48 late and bugger that all up. So, just imagine that New Avengers turned last week and we can luxuriate in snobbish pomposity from being so noble in my purchases.

Anna Mercury #5
This issue wraps up the the five-issue mini-series charting the adventures of the titular character, so-called 'NewPulp Fiction', mixing science fiction, pulp, and action with a strong woman who wears leather and has unfeasibly large hair. Everything comes to a satisfying conclusion but it doesn't feel involving; it's obviously the start of an ongoing series but the market can't necessarily handle it. I think that the idea is a good one, and the art by Facundo Percio was a great find, but it didn't capture me the way other Ellis creations.

The Boys #26
It's strange how a different artist changes a book – John Higgins does the art instead of Darick Robertson this issue and it somehow alters the entire tone; it somehow causes the rest of the book to seem different. The art isn't horrid by any means, but there are some pages that seem wrong such that it seems the story isn't the same one we've been reading. The scene were Hughie and Annie (the superhero Starlight) are having sex outdoors didn't feel real (the difference between Higgins' buxom Annie and Robertson's Annie, who is smaller, thinner, younger, doesn't help), the scenes with G-Wiz seem even odder and the Butcher parts felt off. An uneven issue in comparison to previous.

Buffy the Vampire Slayer #21
Jane Espenson admitted in an interview that she finds writing comic books very difficult; I think she is write. Even though she was one of the original Buffy writers, and has been working on the new Battlestar Galactica, this comic book hasn't got the balance between getting the information across to the reader and telling the story in a coherent fashion. It seems that clarity is lost for some admittedly good jokes and the hugeness of the scale of what happens in the book (in a reality show about Harmony, the annoying vampire last seen as Spike's girlfriend, she kills and drinks the blood of a slayer – apparently this means that the world now sees the slayers as the bad guys: how does this work exactly?) is not actually conferred. A bit of a disappointment.

Doktor Sleepless #11
After last issues police procedural, this issue was a mix of two characters providing the readers with information in the form of a conversation and some action in the form of fighting between LO/C (the Chinese-British refugees who took up residence in Westside and took over the criminal activity in the area) and Grinders (who wear Doktor Sleepless masks). It's not as involving as last issue, but infodumps can be a little tough. The most entertaining part of the book is the backmatter where Ellis talks about journalism/new media/the internet/metroblogging. It's quite fascinating.

New Avengers #48
The 'old' New Avengers are forming again, taking up residence in Captain America's home, offered by Bucky the new Captain America, but the reasoning for Wolverine, Spider-man, Luke Cage, Clint Barton, Bucky, the returned Spider-Woman and Mockingbird to be together seems very vague. The best bits of the book are when these Avengers go to the Fantastic Four to help them search for Luke and Jessica's baby – the reaction of Sue when Jessica tells her is perfect – but the stuff in the bar full of SHIELD agents was annoying. And the last page reveal didn't feel believable, which is a bit of pickle because it sets up the fulcrum of emotion for the book for the immediate future. Things aren't helped by Tan's art looking a little rushed in places, as if the monthly grind is having an effect on his otherwise enjoyably modern style. Mark under 'could do better'.

No Hero #3
Do four double-page spreads of hallucinations help us feel that we believe that the character believes they are real? I'm not sure, but I do know that Juan Jose Ryp draws a detailed image, a younger Geoff Darrow perhaps. This issue, even with another killing of a supe, feels like nothing happens in it. Apart from learning about disgel and a little about a piece of history, the story is in a holding pattern, because we don't see what happens to the process of becoming a super-powered individual with the aid of FX7. At least it looks amazing.

That was exhausting. It's not the reason it took me two days to write, but I hope there are a few less comics next week. Especially from Warren Ellis: he should have a word with Avatar and get them to sort out their shipping schedule. Three in one week is not sensible.

Thursday, 8 January 2009

From A Library: Infinite Crisis

Infinite Crisis #1–7 by Geoff Johns and Phil Jiminez (with George Perez, Jerry Ordway and Ivan Reis)

I've had my library's copy of Infinite Crisis for over six weeks, re-reading it several times in the process, and yet each time I couldn't bring myself to writing something about it. Therefore, this is more of why I don't want to write about Infinite Crisis, rather than a review.

This is a big book – seven oversized issues totalling over 250 pages, crammed full of dialogue and densely detailed art (from Jiminez – Ordway's work is old-school clarity and simple design, and Reis is a modern superhero artist with less detail). However, it doesn't feel like things are actually happening. The overall story is straightforward – Alex Luthor of Earth-3 is recreating the multiverse so he can create a new perfect Earth – but it seems as if Johns feels that there must be more incidental plot strands because it is a CRISIS book. So we have Superman of Earth-2, and OMAC and Brother Eye, and heroes going to the centre of the universe to save everything, and an attack on Paradise Island, and the destruction of Bludhaven, a new Spectre and Blue Beetle, and the reappearance of Barry Allen (well, he has to – it's a Crisis book). To compile all this and tell an interesting and cohesive story is too much for Johns – he is a technically competent writer, combining a nostalgic feel with an obsession with ultraviolence (witness the gory murders of the members of he Freedom Fighters in the first issue, or Black Adam poking his fingers through Psycho Pirate's eyes and out the back of his skull in graphic detail), but here he has bitten off more than he can chew.

The other aspect of Johns' writing and the link to Crisis is the requirement for a PhD in DC universe history, especially Crisis on Infinite Earths. Whereas Grant Morrison respects the intelligence of his readers when he omits the boring information to precipitate the story, Johns assumes that everyone will understand the references without explaining enough for the casual reader. It needs annotations to understand everything that is going on, which may be a DC fanboy's dream but it doesn't make for a good storytelling experience. He does explain some parts, such as the first Crisis and Earth-2, as well as the concepts of other Earths, but then it has the feeling of leaden exposition rather than organic storytelling.

The denseness of the book (story + large-scale action + character moments) puts a strain on the art. Jiminez, who is perhaps the best artist for this type of book (even better than his influence, George Perez), provides exquisite rendering matched with an eye for scene setting and fitting all the characters onto the page (necessary when Johns tries for a panel with EVERYBODY in the DC universe) along with a sense of anatomy that makes the superheroes look heroic just by their postures and a decided lack of cheesecake – even a shot of Supergirl in flight is done tastefully, despite her looking gorgeous. However, trying to do all of this all the time had an affect and other artists are required to get the book done. Ordway's art is jarring in comparison – he is an able craftsman but his pencilling harks back to a different age, with much less detail and an old-fashioned approach. Reis' art is pretty but doesn't quite have the skill for panel composition and layout required for a job of such magnitude. Even Jiminez's artistic predecessor, Perez, is called in to help out; this isn't as dramatic a shift in tone but his art isn't as good as Jiminez's, and it's a shame that Jiminez couldn't have done the whole book because it is perfect for the big crossover.

In the end, the biggest factor is that I don't feel any connection to the story. Superboy of Earth Prime as a villain is silly, with all his teenage whining and complaining. Facts jar (why is Nightwing in the final spread of heroes looking after the DC universe if he is going on the journey with Bruce?) and the book seems to only exist to tweak some minor DC inconsistencies (when Luthor creates 'New Earth', he talks about 'recorded rumours of Superman's activities before his appearance in Metropolis') and to preview things that still haven't happened (Batgirl is in the same final spread as Nightwing but she still hasn't got her own series). I enjoy seeing lots of superheroes in one book, all fighting against a common threat; I just wish it can happen in a better story. The best bit for me was having the Joker, mostly absent from the seven issues, being the one who kills Luthor for being left out of things. And that's not a great recommendation for a crossover mini-series that supposedly set up the new DC universe. A messy, overly complicated, unnecessary homage to a previous mini-series, with some mostly nice art. Avoid unless you are a DC fanboy.

Wednesday, 7 January 2009

Film Review: The Spirit

Confession: I have never read Will Eisner’s The Spirit. I am aware of Eisner and The Spirit and the Eisner Awards and the influence of Eisner on comic book storytelling; it’s just that I haven’t read the original stories. Even the London library system doesn’t have any collections for me to read. But this is okay – it means I can watch the film with no preconceived notions. I even watched Sin City again to prime myself. Even though the film wasn’t screened for critics in the UK, and the Metacritic rating was low, and it tanked in the US – I was going in with an open mind.

Turns out I was wrong. But some things you have to learn for yourself. To summarise (because this will be a long ramble): The Spirit isn’t so awful it’s entertaining, but it’s not very good either.

The film sees the Spirit’s nemesis, the Octopus, searching for The Blood of Herakles (which he thinks will make him a god), while Sand Saref (the first love of the Spirit when he was a teenager) returns to Central City to search for the Golden Fleece (from Jason and the Argonauts). And … that’s about it, plot-wise. The film is told in the same style as Sin City, so it is mostly black and white with some colour, as the actors are shot in green screen and the backgrounds filled in digitally. This means that it is constantly snowing when they are outside but no snow settles on the characters or their clothes. Like Sin City, there is some hard-boiled first-person narrative from the Spirit, and people talk as if they are in 1940s pulp novel. Miller wants to have his cake and eat it too when it comes to the time in which the film is set: men wear trench coats and hats while referring to women as ‘dames’ and ‘broads’, the women wear clothes you only see in black and white movies, the vehicles are old-fashioned and an EC horror comic is read at one point yet the presence of mobile phones that can stream video and hi-tech guns suggest we are in the present (and there is the awful, awful piece of dialogue ‘Dead as Star Trek’, which not only puts a specific time frame on the film but also badly anchors the film with pop cultural referencing it doesn’t need).

I’ve been pondering the film and I’ve come to the conclusion that Miller has taken to heart what was said about Sin City the film (‘It was like the comics on the screen’) and used it literally as the basis of the film: this is ACTUALLY a comic book on the screen, rather than a movie in the traditional sense. While watching the film, I could see this as a Frank Miller graphic novel, with all his usual obsessions, that has somehow been financed up to the level of moving pictures. It explains so much. There are shots that look like they are panels from a comic book but look silly on the big screen (such as the close-ups on eyes, particularly the Spirit mask, or a cut to another character in a scene that doesn’t make any sense other than to show they are there, such as a mid-shot of Scarlett Johansson not even reacting to something Samuel L Jackson is saying to the Spirit). The narrative, the flashbacks, the fights all come straight out of a Frank Miller comic book but without the directorial panache required to convert them properly to film. This is the crucial missing link between having Robert Rodriguez in charge of Sin City but allowing Miller co-directing, and Miller going solo: he doesn’t completely know what he is doing, so relies on the things he knows: comic books.

(This lack of directorial experience shows in the different range of acting that appears: Jackson is completely over the top as the Octopus, chewing the scenery as if it was his only source of nourishment; Johansson gives a wooden delivery as Silken Floss, the Octopus’ assistant, at a loss with what she is to do; Dan Lauria, as Commissioner Dolan, seems to be out of a television parody of 1940s noir films; Stana Katic is rather annoying as Morgenstern, a rookie cop who talks with a Noo Yawk accent only heard in old films; I felt sorry for the lovely Paz Vega, as Plaster of Paris, a Spanish woman dressed as a belly dancer doing a French accent for a few short minutes – what was the point of her even being in the film?; I also felt sorry for Jaime King as Lorelei Rox, floating around as a sort special angel of death for policemen, popping up every now and then to say ‘Soon, Spirit’ or something equally pointless; the only people who survive are Sarah Poulson, underused as Dr Ellen Dolan (girlfriend to Denny Colt before he ‘died’ and became the Spirit), and Eva Mendes, as femme fatale Sand Saref, who seems to understand what is expected of her and the role she is playing, although I don't know how Miller persuaded her to reveal her delightful derrière on screen. At least everyone in Sin City knew they were in an over-the-top hard-boiled noir film.)

There are other indicators that this comes from Miller doing it as a comic book first. There are the references to people in the comic book industry: a reference to Dropsie Avenue (the name of a graphic novel by Eisner); Feiffer’s Industrial Salts (Jules Feiffer was a comic book writer and screenwriter, who ghost wrote The Spirit comic book for a while); a young Denny buys a necklace for Saref from Kurtzmann’s (Harvey Kurtzmann, the founding editor of MAD magazine); two characters are called Donenfeld and Liebowitz (named after the two men who founded National Allied Publications, which became DC Comics); and a Ditko’s Speedy Delivery van (after Steve Ditko, co-creator of Dr Strange and Spider-Man, among many, many others). This is cute but works better in comic books. The other main factor that indicates comic book origins is the presence of specific (to me, at least) references to Miller’s own comic book work: the Spirit runs along a rope between buildings (in some very bad CGI) that echoes Daredevil’s running along cables; another Daredevil reference seems to be when the Spirit backflips up the side of a building in an impossible fashion, defying laws of physics and anatomy; the Spirit’s obsessive love with the well-being of his city is Miller’s idea for Batman and Gotham City; he has the Noo Yawk rookie cop explain the Elektra complex to Dolan in a very obvious ‘look at me, I created Elektra in comics!’ moment; Commissioner Dolan peppers his dialogue with enough Goddams to almost make you forget how many Miller used in All Star Batman and Robin The Boy Wonder; there are cats in the Spirit’s home (why?) and he is followed around the city by another cat (to whom he talks when he has to explain the flashback to his experiences with the young Sand Saref, a conceit that might work in comics with the use of internal monologue, but sounds really stupid when you see a grown man talking to a cat about his first love), all of which seems to reference the many cats of Catwoman from his Batman: Year One story; there’s even a moment when we first see Poulson where she has a hood to her outfit that makes her look a little like the Virgin Mary, which harks back to Miller’s Daredevil and the whole Catholic thing and his mother becoming a nun (Daredevil’s, not Miller’s). There is a final shoot-out between Octopus and his henchmen and a team of SWAT cops that seems like the cinematic version of the Batman: Year One scene that was lifted for Batman Begins. It’s as if he read about auteurs and thought he should get all his identifying signifiers into his first film.

The end credits have Miller-drawn images that look like storyboards for the film that could have come straight from a Miller comic book of The Spirit, to highlight my point. But there are other aspects of the film itself that stand out as something comic booky rather than cinematic. When we are introduced to Plaster of Paris, the Spirit looks straight to camera to explain who she is and how crazy she is – a thought balloon or internal narration in a comic book would be fine, but this just throws you out of the narrative. The stupidity of the plot – the blood of Herakles will make the Octopus a god? Really? All of this film noir trapping and the macguffin is something that would be laughed at in a comic book. The ‘humour’ in the film is just jarringly unfunny: in the first few minutes, the Octopus smashes a toilet over the Spirit’s head, which he finds hysterically funny. When the Spirit doesn’t laugh, the Octopus says, ‘Come on! Toilets are always funny.’ Maybe they are, but that joke isn’t. There is also the running joke of the stupid, bald cloned henchman with jokey names ending with ‘-os’ on their black t-shirts, saying stupid things and doing things badly. Not only are they annoying to the viewer, they are also annoying to Octopus and Floss, which highlights the irritation and lack of humour. This obviously worked on the page better than on screen.

It’s not just these things that distract. There are some errors of judgement and logic that distract. Why is the Spirit running along rooftops and not using a vehicle when he’s in such a hurry at the beginning of the film? Why does Ellen Dolan not recognise her former boyfriend just because he is wearing a mask? She’s treating him for his injuries on a near daily basis. The linking of the origins of the Spirit and the Octopus and their ability to heal is a miss-step, and smacks too much of the first Batman film linking the Batman and the Joker. Having a can of Diet Pepsi placed prominently with the word and logo clearly visible is extremely clunky and a little embarrassing. Why, when the Spirit emerges from the river from nearly dying, is there a dinosaur toy (or model) on the side of the river bank? Is it supposed to symbolise something? Is it saying that the Spirit is a dinosaur in a world that doesn’t have room for his sort of heroism? However, these all pale in comparison with the Nazi-themed scene. Having captured the Spirit, Octopus and Floss have tied him to a dentist chair, with a large Nazi symbol in one corner of the room, and they are both dressed in Nazi uniforms. Why? Don’t ask me. Then, the Octopus does a bizarre speech, while wearing a monocle, which even the Spirit says is boring him senseless – you don’t get to put a tedious bit in your film and then complain about it using one of the characters. It is a failure on the creator’s part and shouldn’t be allowed.

I have read opinions from informed sources that Miller hasn’t done a Spirit that channels the source material, aiming for a Miller version of The Spirit (although lamely keeping some of the whimsical tone and humour that was part of the charm of the original). Although I think that Miller misses the point by doing his version, I wouldn’t mind if this was a good film in its own right. It seems that Miller, elevated rapidly to a position of power and wealth in the Hollywood hierarchy that others must be jealous of, has tried to repeat the success of Sin City by taking the opportunity of doing something new to show that he’s got what it takes to make it in Hollywood. If this were the world of comics, we would be wondering why Miller didn’t create his own Spirit-like character if he wanted to do something different to the source material, but it doesn’t work that way in films – a franchise opportunity based on a (slightly) known concept is going to get financed over completely novel material. Which is why we get Frank Miller’s Spirit. Unfortunately, Frank Miller’s Spirit isn’t very good – as a film it’s a bit of a mess, it doesn’t really do anything interesting and Miller employs style over substance to provide a disappointing cinematic experience.